![]() Once you’ve built a Psi Lab, which we’d recommend doing after you’ve spent a few hours with the campaign, adding a Psi Operative to your roster is as easy as sending a rookie soldier to training. Unlike Enemy Unknown, XCOM 2 doesn’t ask players to test soldiers for the series’ own special version of Force sensitivity. XCOM 2 Photo: Photo: International Digital Times They can (more-or-less) revive themselves at higher levels.They can deal damage that ignores armor ratings.Truth be told, there’s a pretty lengthy list of reasons why players want Psi Operatives on their roster in XCOM 2. ![]() The psionic specialists are no longer considered a sub-class of their existing assignment, instead training exclusively as a Psi Operative from the time they’re a rookie, and XCOM 2 features more than twice as many learnable skills for your telepathic soldiers. The abilities and potential for Psi Operatives are much more diverse in XCOM 2 than what players encountered in Enemy Unknown. Fortunately, there’s a whole lot more reasons (starting with fun) to focus on training Psi Operatives in XCOM 2. Having read our beginners and advanced player’s guides, and mastering the early stages of the XCOM 2 campaign, it’s time to find out what XCOM 2 has in store for players with its final soldier class. If a Psi Operative is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube the soldier that was in the tube will be on hold upon return from their mission.So you want to train a Psi Operative. Times are based on difficulty: Rookie/Veteran/Commander/LegendĮach scientist staffing the Psi Lab will increase training speed by 100%, meaning the training time will be reduced by 50% with one scientist and by 66% with two.Training a new ability takes a base number of days plus additional days based on the difference between the Psi Operative's rank and the ability's rank:īase time = 2/4/4/4 days Rank time = 6/7/8/8 days per rank difference Training a rookie into a Psi Operative takes 2 days in Rookie difficulty and 4 days in all others. It's worth noting that abilities which are connected to multiple other abilities unlock all of them at once - for example, picking Fuse adds both Stasis and Domination to the pool of available perks for a given Psi Operative. In order to obtain certain psi abilities, the Psi Operative first needs to acquire a prerequisite perk (shown with colored arrows on the diagram below): Only one successful Domination can be performed per mission. ![]() ![]() Psi Operatives are automatically granted all abilities in the first two ranks when first trained. The Psi Amp lets the Psi Operative use psionic abilities, improving them and their Psi Offense stat (which is used for Insanity and Domination) as it's upgraded. However, Psi Operatives get Quick Study, letting them train up Officer abilities faster than other soldiers. Psi Operatives focus entirely on psionic abilities in their perk tree, leaving little in the matter of using regular guns. Like in Long War 2, some abilities require other abilities to be learned as a prerequisite, but Psi Operatives now also need to gain experience to level up as other soldiers do, limiting the amount of perks that can be trained. The Psi Operative in Long War of the Chosen is slightly different from the one in vanilla XCOM 2. A mysterious new branch of study for XCOM, the Psionic Operative utilizes their mental abilities to great effect to boost their allies and cripple the will of enemies.
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